But what's truly in a delay? Is it because the game needs "finishing" or perhaps a lack of proper project management skills and the ability to set a realistic time frame that results in missed goals? I think it's the latter. The general theme surrounding those delays seems to be all in the name of improving the game even further. Uncharted, Tom Clancy's The Division, The Witcher 3, Project Cars and Quantum Break have all seen their fair share of delays. It would seem that many games have been falling victim to the curse of the setback.
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